I domesticate tech.


My name is Manfred Zabarauskas, I am a Product Manager working at Google's headquarters in Silicon Valley.

I am interested in making the next-gen computing usable by humans: from virtual reality, artificial intelligence and robotics, to cloud and high-performance computing.

I first got fascinated by human-computer interaction and user interfaces during my undergraduate studies at the University of Cambridge, where I have built immersive 3D displays. I continued pursuing these interests at the University of Oxford where I have built and deployed autonomous photographer robots.

(Turns out, people find autonomous robots creepy.)

In-between my studies, I've had the opportunity to build products at Microsoft and other companies.

In 2013, I have joined Google to build the best Cloud user interface. Turns out that such interface is a command-line, so my team launched a widely popular gcloud CLI.

Afterwards, I have co-founded the Google Cardboard full-time team, and I'm currently leading the team building system UIs for Google Daydream.

You can find some examples of my work from the last thirteen years in the portfolio section below.

Once a while I also write about my undertakings at blog.manfredas.com. The most recent article there has been published on March 30th, 2016, named "Headstraps Considered Harmful for Cardboard-like VR Viewers". Obviously, opinions expressed on these pages are my own and do not express the views or opinions of my employers.

If you have any comments or feedback, feel free to get in touch via the contacts section or just shoot me an e-mail at hello@manfredas.com.

I hope that you will find something useful here, or in my blog. Thank you for visiting!


I have been leading and developing a number of software and hardware projects for the past 12 years. The examples below include commercial projects, academic undertakings, spare-time hobbies and so on. Note the dates and timelines under each project: they vary from single day hacks to multiple year efforts, with dates ranging from 2004 to 2017.


Over the past seven years, I've had the privilege to study and work with a number of amazing people at a number of places. The summary of my education and professional experience is below, but if you prefer, you can get my detailed résumé on LinkedIn.



University of Cambridge
MA Computer Science
Google, Product Manager II, 4/2017 - current
Product manager for the Daydream System UI team, working on Daydream Platform 2.0 (Euphrates) features. My team is building casting, screenshots/videos, Daydream Dashboard, Daydream Guide and more.
University of Oxford
MSc Computer Science
2013, Distinction
Google, Product Manager I, 11/2015 - 3/2017
Launched multiple releases and numerous features for the Google Cardboard app (Android, iOS), awarded "Best Overall Mobile App of 2016" at 21st annual MWC Global Mobile Awards. Launched Google's first-ever VR OS UI: Daydream Home, Welcome, Quick Settings, 2D app.
University of Oxford
BA Computer Science
2012, Incorporation
Google, Associate Product Manager II, 9/2014 - 10/2015
Worked on scrappy and ubiquitous VR with Google Cardboard. Launched the new Google Cardboard at Google I/O 2015 (featured in The New York Times, TechCrunch, Wired, TIME and others), created the "Works with Google Cardboard" certification program, started and grew the branded Cardboard campaigns (Volvo, AT&T, NYT), and so on.
University of Cambridge
BA Computer Science
2012, Double First Class
Google, Associate Product Manager I, 10/2013 - 8/2014
Worked on delivering great developer experiences for Google Cloud Platform. Launched Google Cloud SDK and the family of gcloud command-line tools, improved cloud-connected mobile app development experiences via cloud functionality in Android Studio IDE, supported Google Plugin for Eclipse.
University of Edinburgh
CertHE Computer Science
2009, Simon Gray Prize
Microsoft, Program Manager, 06/2012 - 09/2012 (internship)
Worked on a functional specification of a feature for Microsoft Office sustained engineering content management. Evangelized new methods for UI prototype reusability to reduce the effort duplication between PMs and developers. Drove an end-to-end DB performance investigation and built cross-divisional team relationships for DB perf analysis.
Microsoft, Software Development Engineer in Test, 06/2011 - 09/2011 (internship)
Designed and implemented (using C#) an automated performance testing suite for the feature that is used across Microsoft Office and Windows divisions for developing and constantly updating 50k+ pages of documentation on MSDN.
Morgan Stanley, Technology Analyst, 05/2010 - 09/2010 (internship)
Developed a new UI feature in "repo" trading software (using C#) that enabled traders to compare interest rates between different financial securities as collaterals across various terms. Created an associated e-mail reporting subsystem (Java/Spring) and a website (ASP.NET) producing automated reports for traders and senior executives.
Wolfson Microelectronics, Applications Software Engineer, 05/2009 - 08/2009 (internship)
Designed and implemented (using C/C++) an audio driver framework for devices running on WinCE 6.0. This allowed the company to reduce the new platform support time from one month to three to four days, increased code re-use and maintainability and ultimately resulted in a significant decrease in internal audio driver development costs.


Manfred Zabarauskas

707 Continental Circle,
Mountain View, CA 94040,
United States of America